70% of my Quick Service Restaurant (QSR) client's revenue came from the drive thru, yet long lines turned away hungry customers and they couldn’t figure out how to get more cars through per hour.
Over the course of 16 weeks we dove deep into the design, operations, and customer experience of the drive thru. Our proposed solution increased throughput capacity by over 200% while reducing speed of service and introducing new metrics and transparency into the core of the fast food business model. Our output also included a 3D simulator, physical model, voice ordering prototype, roadmap, and much more to build confidence in the holistic solution. After seeing the impact of the new design, the COO stated, "Holy shit."
Quick service restaurant | business designer | 2020
As the business designer I conducted research, identified the bottlenecks, designed and modeled the new layout, defined new metrics, and built a 3D simulator. The simulator was the most critical component of my contributions – I wrote the algorithm, conceptualized the deliverable, and produced the end product.
This interactive simulation was built to enable visualization and manipulation of the proposed drive thru layout. Controls enable the user to pressure test various configurations, scenarios, and assumptions to see the impact to key metrics and utilization.
The simulation is built on an algorithm I created to model the drive thru, using the company's data to create distributions and validating the approach against real-world performance.
The project did not have defined deliverables – in my role I identified the need to mathematically test our designs, and the opportunity to create an 3D experience to bring our solution to life. I designed the tool and collaborated with a Unity developer to realize the concept.
Working physical model of the drive thru for an interactive experience at events

